I can have either in a MidiFile, but when using MidiMessageSequence, I need to use absolute time. It appears that with MIDI sequencing, you have the absolute option (SMPTE/seconds) or relative (bars/beats… PPQ, I suppose?). The math wasn’t that hard to figure out (go mum!). I have managed to set up a basic Synthesiser and stuff its renderBlock( MidiBuffer) with events from a MidiMessageSequence. This way, if I wish, I can make it drive something else, like a VSTi. I’m still building a standalone basic little drum machine, but I thought, after looking through some of the MIDI related classes, that I should set up a little MidiMessageSequence for each channel. This week’s thingy at the back of my head revolves around midi sequencing. So, what are you waiting for? The smoothest Citadel ever awaits.I’m thinking aloud so you can correct my way of thinking. That reminds me, the Night Dive team says hello, and thanks everyone for all the support and mods - and as a token of appreciation, five free keys have been provided, first five (registered) users posting here (asking for a key) will receive one via pm. This is pretty much as good as it gets without a source port or an engine clone - I have to say that I'm quite impressed what a little cooperation between the IP owners and the community can accomplish. couple of fixes to scaling, brightness and onscreen text can make screenshots by hitting printscreen (stored in \res\gen) storing the settings externally also allows the log audio to be enabled by default resolution and other settings now stored outside the savegames, eliminating the need to always set them anew once a game is started no resolution changing when entering full map higher resolution support, up to 1024*768 (able to set custom ones as well, even widescreen) toggle able mouselook mode (smart, auto-disables itself when the player is interacting with objects) the game runs natively under windows, no (slow) dosbox emulation This is the CD version of the game, now running through a custom windows loader that has been created by Malba Tahan - basically, enhancing and incorporating his already released mods like SHLINK and the mouselook/hires mod into one complete package, featuring I'm happy to confirm that the rumors about an upcoming GOG release of the original System Shock are indeed true, and you can now purchase System Shock Enhanced Edition on GOG.
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